Post by ForsakenSora✖ on Oct 2, 2011 10:15:34 GMT -7
Water Bending
The people of the Water Tribe first learned Waterbending by observing how the moon pushed and pulled the tides of the ocean. As such, they have a strong spiritual connection to the Moon (and its counterpart the Ocean). The fighting style of Waterbending is mostly flowing and graceful, acting in concert with the environment. Foggy Swamp Style Waterbending, however, is more rigid and straight - likely in concert with the often stagnant nature of swamp water.[5] Waterbenders deal with the flow of energy; they let their defense become their offense, turning their opponents' own forces against them. Waterbending is based on a style of Tai Chi Chuan (specifically the Yang style). It is a Chinese martial art that features slow movements and elegant forms that evoke the feel of flowing water.
Their powers are strongest on the nights of the full moon. During a Lunar Eclipse, when the moon is completely gone, waterbending vanishes until the Eclipse ends.
Legend further elaborates that Tui (meaning "push"), the Moon Spirit, and its symbiotic partner La (meaning "pull"), the Ocean Spirit, gave up their immortality to be a part of the mortal world. In fact, these spirits exist in the physical forms of two koi fish eternally circling one another in a pond, in the highly spiritual oasis, in the capital city of the Northern Water Tribe. The "push and pull" relationship between the moon's gravity and the water's inertia is represented by Yin and Yang. The Moon Spirit koi is white, with a black forehead marking, and the Ocean Spirit koi is black, with a white forehead marking, mimicking the two primal forces.
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Snow Manipulation: A move that pushes and levitates snow for attack, shielding and defense. Level 1
Streaming the Water: It is a move that draws water from a source that Waterbenders move around their bodies. Level 1
Water Whip: The most frequently seen move involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a Waterbender's control. More powerful benders can create larger whips or ones of greater finesse. Level 1
Water Jets: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has the intent of severely hurting their opponents. Level 3
Waves: By moving a large mass of water without separating it from its original source, Waterbenders can create waves of nearly any size. They do this by using an upward movement that raises the source, which they then send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the bender surfing on the crest of the wave. This same process can be used to propel waterborne crafts. Level 3
Water Bullet: The Water Bullet is a move where a Waterbender bends a large amount of water and sends it in a forceful blow towards their target. It is similar to a Water Jet, but it's more for a quick use since the jet takes more concentration. Level 4
Water Shields: Water can be molded into a variety of shapes and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover, or solidified into a shield of ice. This diversity and ability to swiftly change to suit the situation is what makes the Waterbender's defense so adaptable. Although usually protective, the shield needs some type of compression or else it won't be effective. Level 4
Ice Spikes: Waterbenders can shoot small shards of ice at their opponent, or cause a giant spike to protrude from a body of water. Level 4
Water Temperature Manipulation: Waterbenders also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A Waterbender can easily superheat and boil water and other liquids to scalding temperatures. Level 5
Water Pressure Manipulation: Waterbenders are also able to manipulate water pressure, allowing their techniques to grasp other objects or cut through without simply parting around them. Since water is nigh-incompressible, it can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal. Level 5
Ice Shield: A Waterbender can freeze an amount of water in front of them, creating a shield of ice. Level 5
Ice Claws: Ice claws is a move where the bender draws water around their fingers and freezes it. They can also be sent forward, shooting them at an opponent. Level 6
Ice Spear: The ice spear is a Waterbending move shown to have been used by Southern Waterbenders. It involves freezing a stream of water and then sending the frozen result flying at the target. Level 6
Ice Creeper: A Waterbender can send a ray of ice on the ground, speeding at an opponent to freeze them. This technique freezes a trail of water beginning with the Waterbender performing the move and ending with their targets freezing. Level 6
Ice Discs: A Waterbender can create a cylindrical column of ice and proceed to slice razor-sharp sections of it off and send them at an opponent. Level 6
Breath of Ice: A Waterbender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist. Level 7
Water Knife: The ability to shape water into a super-sharp edge or point for a split-second. Due to water's highly incompressible nature, it enables a Waterbender to cut through metal, wood and stone. Level 7
Ice Daggers: Much like ice claws, ice daggers form on a Waterbender's fingers and shoot at high speeds away from him or her. Level 7
Cloudbending: A skilled Waterbender or Airbender can easily manipulate clouds, which are of air and water, to create various shapes, used in that particular instance to provide a message to nearby villagers of an erupting volcano. Level 7
Ice Tunneling: Waterbenders are able to swim through thick ice with the same ease as through water. This allows them to surprise their foes. Level 8
Razor Rings: An experienced Waterbender can create multiple simultaneous water rings capable of cutting. Level 8
Water Cloak: A Waterbender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects, whip enemies, blast enemies with water and freeze them. If a Waterbender has less water available, he or she can simply form the arms instead of the entire cloak. Level 8
Water Pinwheel: This move involves the user moving a large mass of water and spinning it vertically around him/her. It can be used to deflect other attacks. Level 8
Bubble: When in need to cross large bodies of water, capable Waterbenders are able to create a bubble around themselves, keeping an air supply for them and for others. Level 9
Ice Floor: With a sufficient amount of water a master can cover a large area of the ground with ice, trapping enemies' feet in ice and allowing the Waterbender to slide around. Level 9
Water Drill: A high-pressure, rotating column of water. Capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill. The move takes mastery of Waterbending since the motions to create a constantly twisting body of water takes bending skill. Level 10
Waterspout: This high-level technique involves controlling a whirlpool-like pillar of water as a weapon, rotating it and directing its movements at the same time. Another form exists, which is nicknamed the "Water Snake", in accordance to the waterspout's constantly shifting and coiling movements. It forms a giant snake of water around the lower body, elevating them from the ground. Level 12
Ice Dome: A highly advanced technique, a Waterbender may surround a foe in a viscous sphere of water and then freeze it, trapping their opponent inside. Level 12
Sweat Manipulation: Resourceful Waterbenders can bend their own sweat to be used as a makeshift weapon or tool in the case of being separated from other sources of water. Level 12
Condensation: Not only can skilled Waterbenders condense clouds into a usable source of water when they are within close range of one, but they also can condense invisible water vapor right out of the air. Although, due to the limited quantities of water present in the air, as a mere 1% at most of the earth's atmosphere is water vapor, the amount of water extracted from the air is quite minimal. Favorable environment and climatic conditions increase the amount of water one can remove from the air. Level 12
Plantbending: A member of the Foggy Swamp Tribe, illustrated that talented Waterbenders can manipulate plant life by manipulating the water inside it. Plantbending has enabled members of the swamp to control and manipulate every form of plant life from the highly water-saturated vines and roots found within the swamp lands to seaweed from the ocean floor - they can even rapidly regenerate the plant mass of the plants they bend, since the cell tissues of a plant are more versatile than the cell tissues of an animal. Level 13
Extraction: A skilled Waterbender is able to separate and completely extract the water from plants for more effective utilization just as they are able to separate the water from mud, sand, and even polluted river systems. In the case of plant life, this process will then leave behind the withered remains of all the affected plant life or even making them collapse in the case of large trees. The degree of skill in manipulating plant life depends on the experience of the bender and whether or not a full moon is present. Level 13
Steam Manipulation: A technique that allows Waterbenders to manipulate steam. They can produce it from any water source. It can be used to freeze people or objects. It can also be used for cover. Level 13