Post by ForsakenSora✖ on Oct 2, 2011 10:12:02 GMT -7
Fire Bending
Fire is the element of power, consisting of overpowering force tempered by the unflinching will to accomplish tasks and desires. However, the recently militaristic Fire Nation twisted this into being fueled by rage, hate, and anger. It has been revealed that Firebenders learned Firebending from the sacred dragons that had once populated their land. The first people to learn from the dragons were the Sun Warriors. Firebending moves are based mainly on the style of Northern Shaolin kung fu, but with a few techniques from Northern Seven Star Praying Mantis. These martial arts feature quick, successive attacks that exert extreme power for just a moment.
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Fireballs: A basic ability; jabs and punches produce miniature fireballs and missiles of flame. These can be charged up (refer to Charged Attacks) to create larger, slower bursts, or swift repetitive strikes to keep opponents off balance. Level 1
Streams of Fire: Another basic Firebending ability, Firebenders can shoot continuous streams of fire from their fingertips, fists, palms, legs, or feet. These streams can be widened to create flame-thrower like techniques. Level 1
Fire Daggers: Creating blowtorch-like jets from the fist or fingertips to use as close range sword-like attacks. However, these lack the ability to actually block physical objects. Level 2
Blazing Rings & Arcs: Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets. Level 3
Fire Bomb: A more short range attack, a Firebender can create a flame at the end of a limb, and thrust the flame down in an explosive burst. Level 3
Fire Whip: An extension of a fire stream, this continuous stream of flame can be used as a whip. Level 3
Fire Blade: A more advanced version of a blazing arc, Firebenders can narrow their fire arcs to create thin blades of fire that they can launch at their opponents. Level 4
Fire Lashes: An even further extension of the Fire Whip/Stream, Firebenders can create a long lash of Fire, and bring them down on their enemies. Level 4
Shield of Fire: Creates a protective fire shield around the front of, or the whole body of, a Firebender that can deflect attacks and explosions. Level 5
Heat Control: Certain advanced Firebenders appear to have the ability to control heat. Using this technique, Firebenders can heat liquids, like water or tea, heat metal to scalding temperatures, or melt ice. Level 5
Augmenting Fire: Firebenders can also control the size and intensity of any nearby flames and can draw them in and manipulate them at will. Level 5
Extinguish: A skilled Firebender can diffuse and extinguish an oncoming fire blast from another Firebender with a swift kick, jab, or defensive movement, allowing them to stop attacks. Level 6
Firebending Master: One of Firebending's few defensive techniques, either a situated explosion or controlled inferno, this wall of concentrated flames acts as a barrier to incoming attacks. It not only protects against attacks, but when used right, can be used to stealthily escape from foes. Level 6
Redirect Heat: Heat absorption allows for the absorption of heat from one hand and passing through one's body and out the other hand. Level 6
Pressure Control: An advanced form of Heat Control; the Firebender superheats the air around him, causing a rise in air pressure in small, enclosed areas with explosive results. Level 7
Propelling Fire: Skilled Firebending masters are able to conjure huge amounts of flame to propel themselves at high speeds on the ground or through the air. Level 8
Breath of Fire: The Breath of Fire involves the user Firebending out of his or her mouth, mixing air from the lungs with the flame creating a wider, hotter blast. Level 10
Blue fire: Firebenders can control the intensity of their Firebending, reflected in the color of the flames. These blue flames are more efficient than the standard yellow and orange flames produced by lesser forms of Firebending, channeling more energy into the attack and likely traveling further without dissipating. Level 20